Super Champs · Mobile Game
Racket Rampage
A mobile tennis game built from the ground up at a startup — touching character design, gear systems, environment art, UI, VFX, and trailer. Worked across Figma, Maya, Blender, After Effects, and Unity to bring every layer from concept to shipped product.
Tools
Figma · Maya · Blender
After Effects · Unity
Racket Rampage
Mobile · Super Champs
Five shipped screens from the live game — showing the core match experience, gear collection, and progression flows.
App
The gear system separates cosmetics into four item categories, each with distinct silhouettes and ability types — giving players meaningful choices that affect both look and play style.
Gear
Each character is built on a 4-part gear system — hair accessory, outfit, shoes, and racket — where every piece carries a unique ability that affects gameplay. Collaborated with concept artists and 3D artists to define and produce the full roster.
Characters
Worked with a 2D artist to reskin courts based on creative direction — providing written and visual feedback to define mood, detail level, and game-feel targets for each arena.
Art Direction
Worked with a tech artist to build each level using a shared court template — implementing built-in shaders for animated signage and backgrounds while managing screen budget.
Environment
In-game capture of Brontokyo alongside the Unity editor view — showing the environment from concept through to the shipped arena.
In-Game
The reward chest went from 2D concept to a rigged 3D model — first prototyped as an After Effects animation mockup, then implemented in Unity with an engineer to produce the final in-game experience.
Rewards
In-game capture of gear swapping.
Animated mockup with After Effects of new Event feature.
Animated mockup with After Effects of rewards flow.
Worked with a UI designer to bring Figma assets into Unity — animating UI buttons and transitions directly in Unity Timeline, then implementing the event progression and boss unlock flow with engineering.
UI
Worked directly with a tech artist to define VFX types for each gear ability — effects applied per character, per body part, or across the entire court environment, tied to the gear system's ability logic.
VFX
Directed and produced in collaboration with an outsourcer — showcasing each character's unique gear abilities and the world of Super Champs Tennis.
Trailer