Gaming · Nintendo DS / Wii
MySims Agents
At Electronic Arts, I worked on MySims Agents for the Nintendo DS and Wii — a mystery-solving adventure. I was responsible for environment concept design, prop design, and creating 3D model sheets that brought the game's quirky world to life — from snowy mountain hideouts to secret lairs and even a fully dedicated Yeti-themed gift shop.
MySims Agents — Nintendo DS and Wii.
Overview
Environment and prop concepts spanning the Swiss Chalet, the Yeti-themed gift shop, and the creature itself — each designed to give the game's mystery world a distinct, quirky character.
Early environment concepts — exterior and interior studies. Click to enlarge.
Concept Art
The Yeti — concept design for the game's iconic mystery creature.
Concept Art
Intro scene art — setting the tone for the adventure ahead.
Concept Art
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Swiss Chalet exterior — how the concept translated into the final game.
In Game
Swiss Chalet concept sheet — detailed environment breakdown.
Concept Art
Yeti-themed gift shop — a fully realized retail space built into the game world.
Concept Art
Prop design sheet — items and objects populating the game's environments.
Concept Art
3D model sheets — souvenir case, couch, and Yeti head, produced for the gift shop environment. Click to enlarge.
3D Model Sheets
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Swiss Chalet interior — the finished in-game environment.
In Game