A 3D mobile battle royale platformer built at Super Champs — overseeing character design from concept to 3D, directing environment and level art across multiple biomes, and collaborating with engineers on shaders and visual effects to ship a polished live game.
Role
Art Director
Studio
Super Champs
Tools
Figma · Maya · Blender After Effects · Unity
Bullet LeagueMobile · Super Champs
Six shipped screens from the live game — showing core battle royale gameplay across multiple environments.App
Characters
Full 3D character roster — the complete cast of chibi characters built for Bullet League, showing the breadth of personality and faction variety shipped across the game's lifetime.3D
LOD (Level of Detail) models — each character ships with multiple mesh resolutions that swap in automatically based on distance from camera, keeping the game performant without sacrificing visual quality up close.Optimization
3D base meshes in T-pose — the modeling foundation before texturing and rigging, showing how the chibi silhouettes translate from concept into clean geometry.Modeling
Final 3D character renders — working with 3D artists to translate 2D concepts into game-ready models, maintaining the chibi silhouette while building in the detail needed for in-game readability.3D
Characters running in-engine — a live capture showing the final shaded and rigged characters in the game at runtime.In-Game
Environments
Environments are built in 3D like lego pieces — a modular template system that can be reskinned across different biomes, letting the team ship new levels efficiently without rebuilding from scratch.Environment
Overall land concept — six distinct biomes across the map, each brought to life with custom shaders adding cinematic atmosphere: wind-driven foliage, volumetric fog, god rays, and dynamic lighting to make every environment feel alive.World
Trailer
Official Bullet League launch trailer — October 2023.Trailer