Blackwood & Bell Mysteries was a Disney hidden-object game and the darker sequel to Gardens of Time. I led art, animation, and UI direction, and managed 2D/3D outsourcing for isometric maps and hidden-object scenes. I also helped weave iconic franchises like Pirates of the Caribbean and The Wizard of Oz into the game's narrative.
Role
Art Director
Company
Disney Interactive
Platform
Facebook
Blackwood & Bell MysteriesMobile · Hidden Object
Shipped screens from the live game.App
Play Video
Blackwood & Bell Mysteries — overview and gameplay.Overview
Partnership
Marketing art — setting the tone for the world of Blackwood & Bell.Partnership
The Wizard of Oz partnership — bringing the iconic franchise into the Blackwood & Bell universe.Partnership
Pirates of the Caribbean partnership — extending the narrative with one of Disney's most beloved franchises.Partnership
Characters
Key art — the principal cast of Blackwood & Bell Mysteries.Characters
Character roster — each personality designed to reflect a unique mystery archetype. Click to enlarge.Characters
Game Screens
The gameplay involves isometric environments where players can build more cities and play hidden-object games to level up and unlock new characters.
The isometric city map — a living world players expand as they progress.Game Screens
City building and level-up flows — rewarding progression through exploration.Game Screens
London environments — atmospheric settings that ground the mystery in Victorian-era detail.Game Screens
Hidden-object scene — richly layered environments designed to reward careful observation.Game Screens
A selection of hidden-object scenes — each hand-crafted with distinct mood, lighting, and narrative context. Click to enlarge.Game Screens